Lava hound - this one is just deserving imo because of how lava hound as been always in the top 100 in every meta after the launch of barbarians evolution.īalloon- this nerf is not gonna change any interaction except dealing a little less damage and is also unnecessary imo as I think that balloon is pretty balanced and is only used in lumberloon freeze and lavaloon decks. Instead they should add a piercing damage reduction or crown tower damage reduction to 90%. Magic archer- option 2 is gonna kill the card as shown by many reddit posts whereas option 1 will only make him bad on defense as well as on offense. Inferno dragon- this is kind of an unnecessary change as it is mainly used in 3 decks - mk, graveyard freeze and lumberloon freeze so i would rather prefer freeze rework of 3 sec duration for 3 seconds and maybe increase the duration by a little if a buff is needed. This buff is surely gonna make them op af. They can counter mk and pekka and anything that doesn't splash. Like u can split them and against any bridge spam deck they are gonna give value for 1 elixir. U can say that they are pretty easily counterable and therefore it needs a buff but they already provide so much value in almost every situation. They can literally take 3 crown if left undefended and let even one skeleton get a hit one the tower. I think they should reduce the damage rather than hit speed or maybe nerf the hitspeed to 1.7 second and see if it's balanced.Įvo skeleton- they are literally making them launch evo skeletons which every content creator said will break the game. 0.2 second nerf may seem pretty less but its enough to kill the card. According to me they should nerf it some other way which doesn't kill the card.Įvo barbarians- this nerf also seems pretty deserving just like the knight evo one and i think the barbs would be a pretty balanced evolution after this change just like the firecracker or the skeleton evo imo.īomb tower- as a bomb tower user I can assure that this nerf is gonna kill the card and just make tesla the best building due to its high dps and the ability to be immune from any spells and countering hog eq. Tornado-i think this one is a bit unnecessary and too harsh of a nerf which may even kill the card if it activates king tower at the cost of one hog shot everytime because of the shorter radius. Another alternative could've been nerfing the splash radius of the ice spirit but the mentioned change is perfectly fine too. Ice spirit- this spirit has been the most popular spirit of them all and this is a great way to balance. It should've gotten a 50% damage reduction while moving, same hitspeed as the normal knight and maybe 10% extra damage is fine. RCS StatsRoyale DeckShop RoyaleApi PixelCrux Wikia View Affiliated Subreddits Balance ChangesĮvolved Knight - fully deserved, but this is a too small nerf compared to what it deserves to make it balanced. No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion.
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